Realtime ocean rendering and buyoancy

My Erasmus took place in Spain, in a city near the coast. So each morning, seeing the sea reminded me how I never tried to work on water rendering. So why not, let’s try it !

For some reason, I wanted to work on the buyoancy part first. Using Unity a lot at that time. I decided to create a usable Asset. Two constraints: - Had to work on every model - Had to work on every ocean model

Here is the asset (free): ASSET-STORE LINK

And here are some preview:

Screenshot in Unity 5

The model made for the occasion

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Model time - Wall-E

The famous Wall-E for this week’s mini project. (3ds Max, Substance Painter, Photoshop)

Wall-E model (3ds Max + Substance Painter

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Model time - Snowspeeder

Teacher assistant this year. I needed to work on a TP about basic procedural level generation. For this occasion, I decided to craft a T-47 Snowspeeder from Star Wars. (3ds Max, Substance Painter, Photoshop)

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Multiplayer game - Starfight

In my first year at EPITA, I had an assignment. Create a video-game using Unity. I had 4 weeks, 3 missing teammates, and an idea.
The idea was to combine both an FPS, and a real-time stategy game, in multiplayer. A game needed 5 players. 1, playing it like a stategy game had to protect an object. He could spawn and control AI-controlled units. The other 4 were in the game, in FPS. They had to fight against these AI units and destroy the objective.
Another rule wanted to respect: I had to do all the assets.

The evaluation was made through one presentation. So I decided to create some trailers, to give my teachers an E3-like presentation. Here are these trailers and some screenshots of the game.
Outcome: top promotion.

Technologies: 3ds Max, Unity, Substance Painter, Adobe Premiere, Photoshop, C#.

(If somebody at DICE is wondering, yes it’s a rip-off of a Battlefront 2 devlog :) )

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Rooftop experiment

I was able to use a drone one afternoon. Thus, it was the perfect opportunity to learn more about tracking and real/3d footage merging. I decided to film one tower at my parent’s farm. Then, create a fictive observatory, and merge everything together.

Technologies: After Effect, Boujou, 3ds Max, Photoshop.

Observatory model Raw footage

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