I’m Nathan Gauër, a student in Computer Science at EPITA. I should graduate in 2019. In my opinion, the ideal job would be to work on an advanced realtime 3D engine.
However, there is a lot of paths I didn’t explored yet, and I’m still curious about a new proposition !
I am currently in my final engineering year. Next step will be a 6 month internship, in January 2019.
Enjoy your visit !
Visualy 'appealing' works are just a subset of my projects. Do not forget to explore my github and my blog !
This project started during my Erasmus. Lived next to the sea, ans started to wonder how to replicate it.
First step was to simulate a ship behavior on a shallow ocean, then find a way to render the water. (2016)
This is my first year project at EPITA. We had to use Unity and add a small multiplayer dimension.
We were four students to work on this project, but two dropped out.
We had 4 weeks, and decided to keep the same challenge;
Create a full, playable, multiplayer game, do all 3D models, and use only low level network functions.
This project arrived first. (2014)
This project is a simple tracking and post-process exercise. I shot footage of a farm's tower, and added this observatory. (2014)
This project contains two implementations of a basic Raytracer. The first one is done in 32 hours, in C.
It supports directionnal light, spot lights, phong shading, hard shadows, reflections, triangles and planes.
The second one is in C# and made in 12 hours. (Available on Github)
It supports reflections, refractions, diffuse + normal maps, and hard shadows. Only support spheres.
This is a small collection of personal works.
several softwares created for customers or personal use.
A small collection of objects designed and finished.
Websites or modules delivered to previous customers